Dublin, April 10, 2025 (GLOBE NEWSWIRE) -- The "Gaming Coins Global Market Insights 2025, Analysis and Forecast to 2030, by Manufacturers, Regions, Technology, Application" report has been added to ResearchAndMarkets.com's offering.
Gaming Coins, or cryptocurrencies tied to gaming ecosystems, power virtual economies in collectible, open-world, and role-playing games within the Web3 and GameFi space. Originating in the 1950s, video gaming has evolved into a USD 185 billion industry in 2022, with 3.2 billion players, projected to reach USD 210 billion and 3.5 billion players in 2025.
Integrating token economics into blockchain-based games adds complexity, aiming to attract mainstream players while facing adoption hurdles. Tokens like Decentraland's MANA, Sandbox's SAND, and Axie Infinity's AXS drive in-game transactions, ownership, and rewards. Regulatory crackdowns, such as bans on converting game coins to fiat currency, shape the market, yet GameFi's proximity to tangible use cases suggests significant growth potential within the broader crypto landscape.
Market Size and Growth Forecast
The global Gaming Coins market tied to gaming is estimated at USD 12 billion to USD 15 billion in 2025, with a CAGR of 15% to 20% through 2030, potentially reaching USD 30 billion to USD 40 billion. Growth is fueled by gaming adoption and blockchain integration.
Regional Analysis
- North America: Expected at 12% to 15%, the U.S. leads with tech-savvy gamers. Trends focus on NFT-driven collectibles.
- Europe: Forecasted at 10% to 13%, the UK and Germany grow steadily. Trends emphasize regulatory-compliant gaming.
- Asia Pacific: Projected at 18% to 22%, China and South Korea dominate. Trends highlight mobile gaming and play-to-earn models.
- South America: Anticipated at 14% to 17%, Brazil emerges. Trends favor accessible GameFi platforms.
- Middle East and Africa: Expected at 10% to 14%, UAE leads. Trends target luxury gaming experiences.
Application Analysis
- Collectible Games: Projected at 16% to 20%, they thrive on NFT ownership. Trends focus on rarity and trading.
- Open World Games: Expected at 14% to 18%, they offer immersive economies. Trends emphasize sandbox-style freedom.
- Role Playing Games: Forecasted at 15% to 19%, they drive narrative engagement. Trends shift toward play-to-earn rewards.
Key Market Players
- Decentraland (MANA): A virtual world pioneer, Decentraland builds immersive economies.
- Axie Infinity (AXS): A play-to-earn leader, Axie blends gaming and crypto.
- Sandbox (SAND): A metaverse giant, Sandbox empowers user-created content.
- Enjin Coin (ENJ): A platform, Enjin supports NFT integration.
- Illuvium (ILV): An RPG innovator, Illuvium targets premium gaming.
- Mobox (MBOX): A GameFi player, Mobox merges farming and play.
- Flow (FLOW): A blockchain, Flow powers scalable games.
- Splinterlands (SPS): A card game, Splinterlands excels in collectibles.
- Meta Masters Guild (MEMAG): A guild, MEMAG focuses on community gaming.
- RobotEra (TARO): A sandbox, RobotEra explores futuristic themes.
- Calvaria (RIA): A card game, Calvaria blends strategy and crypto.
- Tamadoge (TAMA): A pet game, Tamadoge drives casual play.
- Battle Infinity (IBAT): A platform, Battle Infinity offers multiplayer rewards.
- Lucky Block (LBLOCK): A lottery, Lucky Block ties gaming to chance.
- Silks (STT): A racing game, Silks links virtual and real-world assets.
Market Opportunities and Challenges
Opportunities
- Gaming Growth: 3.5 billion players by 2025 fuel GameFi adoption.
- Play-to-Earn: Rewards attract mainstream users, boosting token use.
- NFT Boom: Collectibles drive value in games like Splinterlands.
- Blockchain Adoption: Web3 parallels 1990s card games, pushing education.
- Market Expansion: GameFi's crypto share suggests untapped potential.
Challenges
- Regulatory Crackdowns: Fiat bans limit monetization, as in China.
- User Acquisition: Traditional gamers resist Web3 complexity.
- Volatility: Crypto price swings deter casual players.
- Development Complexity: Token economics raise design costs.
- Competition: Crowded GameFi space challenges differentiation.
Key Topics Covered:
Chapter 1 Executive Summary
Chapter 2 Abbreviation and Acronyms
Chapter 3 Preface
Chapter 4 Market Landscape
4.1 Market Overview
4.2 Classification/Types
4.3 Application/End Users
Chapter 5 Market Trend Analysis
5.1 Introduction
5.2 Drivers
5.3 Restraints
5.4 Opportunities
5.5 Threats
Chapter 6 Industry Chain Analysis
6.1 Upstream/Suppliers Analysis
6.2 Gaming Coins Analysis
6.2.1 Technology Analysis
6.2.2 Cost Analysis
6.2.3 Market Channel Analysis
6.3 Downstream Buyers/End Users
Chapter 7 Latest Market Dynamics
7.1 Latest News
7.2 Merger and Acquisition
7.3 Planned/Future Project
7.4 Policy Dynamics
Chapter 8 Trading Analysis
8.1 Export of Gaming Coins by Region
8.2 Import of Gaming Coins by Region
8.3 Balance of Trade
Chapter 9 Historical and Forecast Gaming Coins Market in North America (2020-2030)
9.1 Gaming Coins Market Size
9.2 Gaming Coins Demand by End Use
9.3 Competition by Players/Suppliers
9.4 Type Segmentation and Price
9.5 Key Countries Analysis
9.5.1 United States
9.5.2 Canada
9.5.3 Mexico
Chapter 10 Historical and Forecast Gaming Coins Market in South America (2020-2030)
10.1 Gaming Coins Market Size
10.2 Gaming Coins Demand by End Use
10.3 Competition by Players/Suppliers
10.4 Type Segmentation and Price
10.5 Key Countries Analysis
10.5.1 Brazil
10.5.2 Argentina
10.5.3 Chile
10.5.4 Peru
Chapter 11 Historical and Forecast Gaming Coins Market in Asia & Pacific (2020-2030)
11.1 Gaming Coins Market Size
11.2 Gaming Coins Demand by End Use
11.3 Competition by Players/Suppliers
11.4 Type Segmentation and Price
11.5 Key Countries Analysis
11.5.1 China
11.5.2 India
11.5.3 Japan
11.5.4 South Korea
11.5.5 Southeast Asia
11.5.6 Australia
Chapter 12 Historical and Forecast Gaming Coins Market in Europe (2020-2030)
12.1 Gaming Coins Market Size
12.2 Gaming Coins Demand by End Use
12.3 Competition by Players/Suppliers
12.4 Type Segmentation and Price
12.5 Key Countries Analysis
12.5.1 Germany
12.5.2 France
12.5.3 United Kingdom
12.5.4 Italy
12.5.5 Spain
12.5.6 Belgium
12.5.7 Netherlands
12.5.8 Austria
12.5.9 Poland
12.5.10 Russia
Chapter 13 Historical and Forecast Gaming Coins Market in MEA (2020-2030)
13.1 Gaming Coins Market Size
13.2 Gaming Coins Demand by End Use
13.3 Competition by Players/Suppliers
13.4 Type Segmentation and Price
13.5 Key Countries Analysis
13.5.1 Egypt
13.5.2 Israel
13.5.3 South Africa
13.5.4 Gulf Cooperation Council Countries
13.5.5 Turkey
Chapter 14 Summary For Global Gaming Coins Market (2020-2025)
14.1 Gaming Coins Market Size
14.2 Gaming Coins Demand by End Use
14.3 Competition by Players/Suppliers
14.4 Type Segmentation and Price
Chapter 15 Global Gaming Coins Market Forecast (2025-2030)
15.1 Gaming Coins Market Size Forecast
15.2 Gaming Coins Demand Forecast
15.3 Competition by Players/Suppliers
15.4 Type Segmentation and Price Forecast
Chapter 16 Analysis of Global Key Vendors
- Decentraland (MANA)
- Axie Infinity (AXS)
- Sandbox (SAND)
- Enjin Coin (ENJ)
- Illuvium (ILV)
- Mobox (MBOX)
- Flow (FLOW)
- Splinterlands (SPS)
- Meta Masters Guild (MEMAG)
- RobotEra (TARO)
- Calvaria (RIA)
- Tamadoge (TAMA)
- Battle Infinity (IBAT)
- Lucky Block (LBLOCK)
- Silks (STT)
For more information about this report visit https://www.researchandmarkets.com/r/gjx75g
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