-- CORNEA (from the Arabic word, Al-Qarniya) is a fully-immersive, six-
sided 3D virtual reality environment with 100 million pixels of
stereoscopic 3D information. Cornea is configured to display 100 million
pixel images for the viewer's left eye and 100 million pixels for the right
eye to produce the 3D effect. Imagery is projected by 24 advanced Sony
SXRD projectors each with 4K resolution (four per wall on the 10' square
wall screens). The Cornea images are generated by a custom designed
visualization computing cluster with 96 channels of graphics output at 2048
x 1080 pixels each. The room includes a custom designed spatial audio
system, developed in conjunction with Meyer Sound, to create an acoustic
experience that mimics reality like no other system before.
-- A Multipurpose Room (MPR) featuring a 10 ft high x 20 ft wide,
Mechdyne PowerWall™ with 64 million pixels driven by eight 4K
projectors. The MPR is a stereoscopic environment with 32 million pixels
of 3D resolution. For the MPR, Mechdyne designed a custom computing
cluster with 32 channels of graphics connected via fiber optic connections.
The MPR also features 20.4 Digital Surround Sound, six 80-in. plasma
displays and HD videoconferencing technology.
-- Two Lecture Halls with PowerWall™ 3D displays, each with four 4K
projectors creating 16 million stereoscopic pixels, providing exceptional
resolution for audiences of up to 150 in each hall. These displays are
networked to the Applied Math Building at KAUST, allowing data from the
math department to be displayed in these remote lecture halls.
-- Three "Development Systems" for collaborative teams including one room
with a 5.25 ft high x 10 ft wide, 8 million pixel 3D PowerWall™; a
second room with two portable 6 ft wide x 10.5 ft high stereoscopic
Mechdyne ROVR™ HD display systems; and a third room with Mechdyne's 61-
in., HD resolution 3D Review Station. These Development Systems will be
used by researchers to prepare data for the larger Cornea and MPR displays
as well as the Lecture Halls.
-- A digital control and recording suite that allows record and playback
of HD quality information from all of the 3D immersive and display
environments integrated within the GM&SVRC. Data recorded in one
visualization system can be played back on any of the other displays in the
facility via fiber connections.
-- A 10 GigE (Gigabit Ethernet) high-speed fiber network that connects
the visualization systems to a Control and Recording Room data center to
enable recording of visualization sessions in any of the collaborative
environments. The center also allows configuring any data set in an
appropriate format and resolution for playback and viewing in any of the
individual rooms.
-- Software for development and viewing of 3D visualizations, including
Mechdyne's CAVElib™, vGeo™ (Virtual Global Explorer) and Conduit™
packages. Conduit™ specifically will allow KAUST to experience many
standard desktop applications such as 3DS Max, Maya, and Google Earth in
the Cornea, the MPR and the other stereoscopic, interactive systems.
-- Desktop control workstations and flat-panel displays, as well as
secondary large-format flat screen displays used for supplemental viewing
in the Cornea and the MPR environments.
Per Mechdyne's standard procedure, each of the KAUST visualization systems
was completely staged within the Mechdyne Technical Center, in the United
States, for operational testing, quality control and customer approval
prior to shipping to the installation site. Images of several of the
visual environments being staged can be found on the company's web site, at
http://www.mechdyne.com/press/2009/webgallery/KAUST_PR.htm
About KAUST
King Abdullah University of Science and Technology (KAUST) is an
international, graduate-level research university dedicated to inspiring a
new age of scientific achievement in the Kingdom, the region and around the
globe. For more information about KAUST, visit www.kaust.edu.sa.
About Mechdyne Corporation
Mechdyne Corporation is the world's largest company dedicated to consulting
and development of turnkey advanced AV, immersive 3D, networked and
collaborative visualization solutions. Winner of a 2008 AV Award from
ArchiTech Magazine and Infocomm, the company addresses complex projects
where in-depth understanding of user requirements leads to the development
of products and customized solutions involving elements of display,
graphics computing, software and professional services. Headquartered in
Marshalltown, Iowa, Mechdyne's customers include leading government
laboratories, military research programs, energy companies and a variety of
'edutainment,' manufacturing, and other users of visualization technology.
More information is available at www.mechdyne.com.
Contact Information: For more information: Jeff Brum Mechdyne Corporation 519-664-0036, ext. 221 Matt Schmidt FS Communications 650-345-3549