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Pune, Jan. 22, 2024 (GLOBE NEWSWIRE) -- “The SNS Insider report predicts a compound annual growth rate (CAGR) of 22.2% in the Game-Based Learning Market, projecting its value to rise from USD 13.25...
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Chicago, Nov. 08, 2022 (GLOBE NEWSWIRE) -- The global Game-Based Learning Market size expected to grow from USD 11.0 billion in 2021 to USD 29.7 billion by 2026, at a Compound Annual Growth Rate...
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Portland, OR , Aug. 16, 2022 (GLOBE NEWSWIRE) -- According to the report published by Allied Market Research, the global game-based learning market generated $16.2 billion in 2021, and is expected...
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SHERBROOKE, 19 mars 2019 (GLOBE NEWSWIRE) -- Classcraft, un système de gestion de la motivation pour les écoles lauréat de plusieurs prix, annonce aujourd’hui avoir officiellement obtenu la...
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SHERBROOKE, Quebec, March 19, 2019 (GLOBE NEWSWIRE) -- Classcraft, an award-winning Engagement Management System for schools, announced today it has been officially certified as a B Corp. In order...
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WATERLOO, ON--(Marketwired - September 08, 2016) - D2L, a global learning technology leader, is continuing its blazing momentum this summer as it announces its inclusion on Aragon Research's coveted...
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WATERLOO, ON--(Marketwired - June 22, 2016) - D2L, a global learning technology leader, today unveiled the Summer16 release of Brightspace -- its award winning cloud-based learning management system...
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WATERLOO, ON--(Marketwired - June 01, 2016) - D2L, a global learning technology leader, is proud to announce that New Mexico has chosen its Brightspace platform for statewide deployment....